News that is surprising
Jun. 11th, 2009 02:57 amI'm feeling lazy right now, so I'm just going to supply links with little commentary.
IUPAC formally recognizes element 112. No name as yet.
Magic 2010 Rules Changes. Easily biggest change since 6th edition. If you haven't already heard about it, you will be very surprised by some of these.
-Harry
IUPAC formally recognizes element 112. No name as yet.
Magic 2010 Rules Changes. Easily biggest change since 6th edition. If you haven't already heard about it, you will be very surprised by some of these.
-Harry
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Date: 2009-06-11 02:58 pm (UTC)- No more mana burn!? I liked mana burn! It kept players on their toes and made them keep track of how much they were using, and it significantly affected use cases for cards like Dark Ritual or anything else that creates a minimum amount of mana.
- Combat damage no longer on the stack? That basically makes preventing and healing damage caused by creatures impossible (you have to pre-empt it now). If someone deals a killing blow to you or a creature, you can't put a heal or damage prevention effect on it.
Wow. These are big changes, and these could send some shock waves.no subject
Date: 2009-06-11 08:52 pm (UTC)The other thing people have pointed out really gets nerfed is sorcery-speed damage-based sweepers; no longer can you just deal 1 to several 3/3s and then wipe them out with Pyroclasm.
Enormous amounts have already been said about whether this is a good or a bad idea, and (for obvious reasons) I don't know nearly enough to comment on whether this will actually be good or bad for gameplay. My own comment is just that I think their reasoning in this matter is dumb. Beginning players may not know the details of the stack, sure, but all you really need to know is the general principle: When stuff happens, you can respond to it. (OK, this doesn't apply to, say, declaring attackers, but it's still a good general principle if you don't know all the rules.) Whereas this instead replaces an application of that general principle, with entirely new rules about blocking order, something that fundamentally changes how combat works at a level *everyone* is going to have to relearn.
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Date: 2009-06-11 09:07 pm (UTC)Also, some of the changes they've done seem very strange. For example, while the introduction of the "exile zone" makes some sense they are apparently moving tokens into the exile zone also (see the example with the Rakdos Guildmage) which if I'm reading it correctly can lead to all sorts of abuse. At minimum, it leads to as many counterintuitive results as it causes.
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