-Bernie, on the circle-dot representing tropical multiplication
Man, one thing I'd forgotten about was the pace of PROMYS. At school, a day is not a lot of time. I can safely delay most things a day unless they're due. Here, each day seemingly changes everything.
Naturally I won't talk about problems the students are having here; but I see no reason not to make fun of the people in PROMYS for Teachers! Today a teacher objected to the term "additive inverse", on the basis that the term was "opposite", and that he'd gone all over the world and everywhere people called it the equivalent for "opposite". It "really offend[ed] [him] as a teacher", I believe he said. ("Offended" might not have been the word he used, though.) Because, you know, there can only ever be one word for anything. Did this guy even think about why it might be called an "additive inverse"? I somehow doubt it.
One thing that's always bothered me about the Mega Man series is how the weapons are done. Most weapons aside from the Mega Buster are simply not worth wasting your ammo of outside of boss fights - and the only reason the weapons are worth anything in boss fights is because they're artificially declared "strong" against certain bosses, meaning they just do more damage (or occasionally incapacitate the boss, though they don't incapacitate anyone else). I'd like to play a Mega Man game with useful weapons, where the reasons certain weapons are strong against certain bosses are because they're actually easier to hit him with, or it has some effect that's useful against his pattern, or some other good strategic reason, without having to make bosses artificially vulnerable to certain weapons.
-Harry
Man, one thing I'd forgotten about was the pace of PROMYS. At school, a day is not a lot of time. I can safely delay most things a day unless they're due. Here, each day seemingly changes everything.
Naturally I won't talk about problems the students are having here; but I see no reason not to make fun of the people in PROMYS for Teachers! Today a teacher objected to the term "additive inverse", on the basis that the term was "opposite", and that he'd gone all over the world and everywhere people called it the equivalent for "opposite". It "really offend[ed] [him] as a teacher", I believe he said. ("Offended" might not have been the word he used, though.) Because, you know, there can only ever be one word for anything. Did this guy even think about why it might be called an "additive inverse"? I somehow doubt it.
One thing that's always bothered me about the Mega Man series is how the weapons are done. Most weapons aside from the Mega Buster are simply not worth wasting your ammo of outside of boss fights - and the only reason the weapons are worth anything in boss fights is because they're artificially declared "strong" against certain bosses, meaning they just do more damage (or occasionally incapacitate the boss, though they don't incapacitate anyone else). I'd like to play a Mega Man game with useful weapons, where the reasons certain weapons are strong against certain bosses are because they're actually easier to hit him with, or it has some effect that's useful against his pattern, or some other good strategic reason, without having to make bosses artificially vulnerable to certain weapons.
-Harry
no subject
Date: 2008-07-02 01:43 am (UTC)no subject
Date: 2008-07-02 07:02 pm (UTC)