Or the 7th, really, but I'm just going to refer to the Dark World dungeons by their given numbers (so I'm -4-indexing, I suppose).
So you don't need to beat[0] the 2nd dungeon to get to the 3rd, but I wonder if it's actually possible to beat[3] the 3rd without beating the 2nd? Probably not, but I'm going to try to do as much of it as I can without using the Hookshot. Probably won't get me very far. (I actually already have the map and one small key from when I stumbled into the 3rd accidentally, even though I was just trying to get out.)
Speaking of the Hookshot, it's very odd to think that it first appeared in a 2D game; it's so much less useful in 2D. It'll probably prove quite handy in the 3rd dungeon, from the looks of it, but traversing gaps in the floor is still so much weaker than the ability to actually go, you know, up.
Fairies are a bit odd. IIRC, in the original Zelda, they were just 3 hearts (and, of course, were not storable); here, they do give you back most of your health - but not all. I have to wonder why they designed it this way. Did they not want fairies to be strictly better than red potions? Did they not want people low on health deliberately dying so as to get their sword beam back? (Though if it were solely the latter, they would probably have it put you closer to full health than it does.)
Speaking of the sword beam, I have to say I like its form in the original Zelda better than in ALttP, but obviously that would look completely ridiculous in 3D. There's just something so much cooler about shooting a flashing colored sword at someone than just shooting a circle of spinning colored lights.
Also, whoever programmed the sound effects for the boss of dungeon 1 failed horribly there. If the player damages the boss, you do not play the "chink!" sound effect that indicates he has not damaged the boss! That had me trying all sorts of ridiculous things. In order to beat it, I had to do something I "knew" wouldn't work - so essentially I won by giving up. Not cool.
-Harry
[0]OK, obviously, once you're in the Dark World, you don't need to beat any dungeon to get to the next, all you ever need is the big prize. So let's just assume for now that once you get the big prize, you go and finish the dungeon; or, wherever I've written "beat" for brevity, you can just read "get the big prize from".
[3]OK, I lied, that second option doesn't work, because I actually mean "beat" here. Let's go with that first assumption instead.
So you don't need to beat[0] the 2nd dungeon to get to the 3rd, but I wonder if it's actually possible to beat[3] the 3rd without beating the 2nd? Probably not, but I'm going to try to do as much of it as I can without using the Hookshot. Probably won't get me very far. (I actually already have the map and one small key from when I stumbled into the 3rd accidentally, even though I was just trying to get out.)
Speaking of the Hookshot, it's very odd to think that it first appeared in a 2D game; it's so much less useful in 2D. It'll probably prove quite handy in the 3rd dungeon, from the looks of it, but traversing gaps in the floor is still so much weaker than the ability to actually go, you know, up.
Fairies are a bit odd. IIRC, in the original Zelda, they were just 3 hearts (and, of course, were not storable); here, they do give you back most of your health - but not all. I have to wonder why they designed it this way. Did they not want fairies to be strictly better than red potions? Did they not want people low on health deliberately dying so as to get their sword beam back? (Though if it were solely the latter, they would probably have it put you closer to full health than it does.)
Speaking of the sword beam, I have to say I like its form in the original Zelda better than in ALttP, but obviously that would look completely ridiculous in 3D. There's just something so much cooler about shooting a flashing colored sword at someone than just shooting a circle of spinning colored lights.
Also, whoever programmed the sound effects for the boss of dungeon 1 failed horribly there. If the player damages the boss, you do not play the "chink!" sound effect that indicates he has not damaged the boss! That had me trying all sorts of ridiculous things. In order to beat it, I had to do something I "knew" wouldn't work - so essentially I won by giving up. Not cool.
-Harry
[0]OK, obviously, once you're in the Dark World, you don't need to beat any dungeon to get to the next, all you ever need is the big prize. So let's just assume for now that once you get the big prize, you go and finish the dungeon; or, wherever I've written "beat" for brevity, you can just read "get the big prize from".
[3]OK, I lied, that second option doesn't work, because I actually mean "beat" here. Let's go with that first assumption instead.
no subject
Date: 2007-12-17 03:50 pm (UTC)I think Nintendo agrees with you. In "Links Awakening," which came out after ALttP, the sword beam was returned to a flashing colored sword. In fact, the first time I used it, I was worried that I had thrown my sword or something =p.
no subject
Date: 2007-12-17 03:51 pm (UTC)no subject
Date: 2007-12-17 07:06 pm (UTC)no subject
Date: 2007-12-17 09:58 pm (UTC)no subject
Date: 2007-12-18 12:56 am (UTC)no subject
Date: 2007-12-23 10:25 pm (UTC)