Post-apocalyptic Smash
Oct. 23rd, 2007 05:02 pmNow this is interesting.
I have yet to play them myself, but I was listening more to Aaron's and Wai Lee's description of what happened when they challenged Hendu to 64 Smash the other day.
My earlier comments may have been in error; apparently, aside from the DK thing, we beat them pretty badly.
Thing is this - they play very differently than us. Much more combo oriented, and apparently they actually have good Puff players, something we haven't had since Anthony left. But there's little doubting that they're currently quite inferior to us. Because they don't edgeguard. Oh, they have some concept of it, obviously - but most of it consists of waiting at the edge for the person to return. They don't jump off and go after the person. They were amazed when they saw Aaron pull off a proper Pikachu edgeguard[0]. They don't play Kirby - widely agreed to be the second-best character, and who lives and dies by his edge game - at all.
Edgeguarding is even more fundamental to 64 Smash than it is to Melee; so many characters have spikes that the edge game can often decide things. How, then, have they missed this?
You see, they play post-apocalyptic Smash. They read Smashboards - but that's where basically all their knowledge of Smash comes from. So they read about Z-cancelling and watch videos and and they see sick combos, but they don't really see the fundamentals of the game. They have all the literature, they just don't have the context to support it.
Very odd. Well, after Aaron and Wai Lee, they're probably already learning. I do want to play these guys, though... it will be very interesting to see.
-Harry
[0]Of course, we were pretty amazed when Jack first demonstrated this to us; but edgeguarding with Pikachu was a pretty specific gap in our knowledge. We understood the importance of edgeguarding, but we didn't really realize how to do it with Pikachu - largely because we didn't realize just how good his recovery was.
I have yet to play them myself, but I was listening more to Aaron's and Wai Lee's description of what happened when they challenged Hendu to 64 Smash the other day.
My earlier comments may have been in error; apparently, aside from the DK thing, we beat them pretty badly.
Thing is this - they play very differently than us. Much more combo oriented, and apparently they actually have good Puff players, something we haven't had since Anthony left. But there's little doubting that they're currently quite inferior to us. Because they don't edgeguard. Oh, they have some concept of it, obviously - but most of it consists of waiting at the edge for the person to return. They don't jump off and go after the person. They were amazed when they saw Aaron pull off a proper Pikachu edgeguard[0]. They don't play Kirby - widely agreed to be the second-best character, and who lives and dies by his edge game - at all.
Edgeguarding is even more fundamental to 64 Smash than it is to Melee; so many characters have spikes that the edge game can often decide things. How, then, have they missed this?
You see, they play post-apocalyptic Smash. They read Smashboards - but that's where basically all their knowledge of Smash comes from. So they read about Z-cancelling and watch videos and and they see sick combos, but they don't really see the fundamentals of the game. They have all the literature, they just don't have the context to support it.
Very odd. Well, after Aaron and Wai Lee, they're probably already learning. I do want to play these guys, though... it will be very interesting to see.
-Harry
[0]Of course, we were pretty amazed when Jack first demonstrated this to us; but edgeguarding with Pikachu was a pretty specific gap in our knowledge. We understood the importance of edgeguarding, but we didn't really realize how to do it with Pikachu - largely because we didn't realize just how good his recovery was.
no subject
Date: 2007-10-24 03:40 am (UTC)