More thoughts on IWBTG
Jan. 4th, 2011 05:00 am(OK, I'm copying a lot of these over from my Twitter account.)
Finally defeated Mother Brain, and made it through the Palace of the Guy, up to The Guy himself. Well, to the extent that one can be "at the Guy" - turns out there's no save point before The Guy, even on medium. Now that's just mean.
[ADDENDUM: Looking a little bit up, turns out I'm not quite right about that. Well, not correcting the rest of this.]
Which is interesting - even though many segments of IWBTG require quite a bit of memorization, the fact that there's so many save points, that the game is so segmented, means you never have to memorize very much at once. Before this point, having to learn how to navigate a level *and* beat the boss after it just wasn't something that happened. It feels kind of unfair - even though that is the point of the game - which is kind of ridiculous when you consider, well, most other similar games, of course you have to learn how to do that! Because they don't have that segmentation. (I'm thinking in particular of the quarter in Chicago I spent playing Metal Slug 3...)
Also: Something is wrong with the parallax in the area immediately before the dragon boss, and once I noticed it, it kept hurting my eyes. Meanwhile it's funny that IWBTG's variation on the Yellow Demon is actually much *easier* than many of the versions of the Yellow Demon that appeared in the actual Mega Man games! (I once beat the original Yellow Demon without using the pause bug, you know. Not something I'm likely to take the time to do again anytime soon...)
I still only have the same 3 secret items I got the first time through (numbers 1, 2, and 4). Still no idea where the other 3 might be. Well, I have an idea or two, but they're not exactly good ones, and I'm certainly stumped as to how *three* might be hidden. (I really hope none of them are in the Castlevania area - you can't get back to it once you've beaten it - or anywhere within the Palace of the Guy. That would just be obnoxious. But I don't see how the latter could be even possible, unless I missed an exit from the labyrinth... maybe to the left of the incinerator? I didn't try to go there. But I doubt it.) I may resort to just looking them up or something. But first I'm going to just worry about becoming The Guy.
ADDENDUM: Turns out you can't get back to the Metroid area once you've beaten it either, and there's certainly one hidden in there! So maybe I did miss one in the Castlevania area. That would be damned annoying.
You know, the full "Monty on the Run" music is like 6 minutes long. It's kind of ridiculous how little of it you hear in IWBTG when you're dying every few seconds.
-Harry
Finally defeated Mother Brain, and made it through the Palace of the Guy, up to The Guy himself. Well, to the extent that one can be "at the Guy" - turns out there's no save point before The Guy, even on medium. Now that's just mean.
[ADDENDUM: Looking a little bit up, turns out I'm not quite right about that. Well, not correcting the rest of this.]
Which is interesting - even though many segments of IWBTG require quite a bit of memorization, the fact that there's so many save points, that the game is so segmented, means you never have to memorize very much at once. Before this point, having to learn how to navigate a level *and* beat the boss after it just wasn't something that happened. It feels kind of unfair - even though that is the point of the game - which is kind of ridiculous when you consider, well, most other similar games, of course you have to learn how to do that! Because they don't have that segmentation. (I'm thinking in particular of the quarter in Chicago I spent playing Metal Slug 3...)
Also: Something is wrong with the parallax in the area immediately before the dragon boss, and once I noticed it, it kept hurting my eyes. Meanwhile it's funny that IWBTG's variation on the Yellow Demon is actually much *easier* than many of the versions of the Yellow Demon that appeared in the actual Mega Man games! (I once beat the original Yellow Demon without using the pause bug, you know. Not something I'm likely to take the time to do again anytime soon...)
I still only have the same 3 secret items I got the first time through (numbers 1, 2, and 4). Still no idea where the other 3 might be. Well, I have an idea or two, but they're not exactly good ones, and I'm certainly stumped as to how *three* might be hidden. (I really hope none of them are in the Castlevania area - you can't get back to it once you've beaten it - or anywhere within the Palace of the Guy. That would just be obnoxious. But I don't see how the latter could be even possible, unless I missed an exit from the labyrinth... maybe to the left of the incinerator? I didn't try to go there. But I doubt it.) I may resort to just looking them up or something. But first I'm going to just worry about becoming The Guy.
ADDENDUM: Turns out you can't get back to the Metroid area once you've beaten it either, and there's certainly one hidden in there! So maybe I did miss one in the Castlevania area. That would be damned annoying.
You know, the full "Monty on the Run" music is like 6 minutes long. It's kind of ridiculous how little of it you hear in IWBTG when you're dying every few seconds.
-Harry