Jellyfish Munchkins
Aug. 7th, 2004 08:24 pmSo back on Thursday, during Graphs and Knots, Rohrlich is explaining pass-moves and pass-equivalence.
"A pass-move is not like a Reidemeister move. A Reidemeister move doesn't change the knot. A pass-move does. A Reidemeister move you could do with actual string. A pass-move, you have to pretend your knot is made out of... jellyfish or something."
Oh, I'm not sure I made this clear last entry, just about everybody - at least everyone in one of his labs - is now pretty pissed off at Paul Gunnells.
Anyway... today.
Nothing much happened today. We started playing a game of Munchkin, after a while, Amanda, Connie, and Li-Mei come and tell us we should be doing our problem sets. We complain, they let us play, they come back at 4:30, they tell us, we really should be doing our problem sets... but it's only half an hour before dinner, we complain. We're barely going to get any work done in that time anyway.
The game ended about when dinner did. It went so long we actually had to reshuffle the dungeon deck. Yes, with both expansions.
...and now it's after dinner and I promised them I'd do my problem sets, while in Franklin they're playing all these movies...
Well, I can work and watch at the same time, can't I? *g*
...no, no, I really can't.
Oh well. Maybe I'll just work nearby.
But first I'll type up these power structures (finally), and then check to make sure I haven't lost my razor (my mom is afraid I may have.)
-Sniffnoy
--
"94 - Perversity Principle - If you're unsure about what to do next,
ask all the townspeople nearby. They will either all strongly urge you
to do something, in which case you must immediately go out and do that
thing, or else they will all strongly warn you against doing
something, in which case you must immediately go out and do that
thing."
-The Grand List Of Console Role Playing Game Clichés
"A pass-move is not like a Reidemeister move. A Reidemeister move doesn't change the knot. A pass-move does. A Reidemeister move you could do with actual string. A pass-move, you have to pretend your knot is made out of... jellyfish or something."
Oh, I'm not sure I made this clear last entry, just about everybody - at least everyone in one of his labs - is now pretty pissed off at Paul Gunnells.
Anyway... today.
Nothing much happened today. We started playing a game of Munchkin, after a while, Amanda, Connie, and Li-Mei come and tell us we should be doing our problem sets. We complain, they let us play, they come back at 4:30, they tell us, we really should be doing our problem sets... but it's only half an hour before dinner, we complain. We're barely going to get any work done in that time anyway.
The game ended about when dinner did. It went so long we actually had to reshuffle the dungeon deck. Yes, with both expansions.
...and now it's after dinner and I promised them I'd do my problem sets, while in Franklin they're playing all these movies...
Well, I can work and watch at the same time, can't I? *g*
...no, no, I really can't.
Oh well. Maybe I'll just work nearby.
But first I'll type up these power structures (finally), and then check to make sure I haven't lost my razor (my mom is afraid I may have.)
-Sniffnoy
--
"94 - Perversity Principle - If you're unsure about what to do next,
ask all the townspeople nearby. They will either all strongly urge you
to do something, in which case you must immediately go out and do that
thing, or else they will all strongly warn you against doing
something, in which case you must immediately go out and do that
thing."
-The Grand List Of Console Role Playing Game Clichés